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public class | source

M_Gizmo

Extends:

GLBoostObjectL_ElementM_ElementM_Group → M_Gizmo

Constructor Summary

Public Constructor
public

constructor(glBoostContext: *)

Member Summary

Public Members
public get
public set
public get
public get

mesh: *

Private Members
private
private
private

_mesh: *

Inherited Summary

From class GLBoostObject
public static
private static
private static
public get
public get
public get

Return the simple class-specific number.

public get
public get
public get
public get
public get
public get
public set
private
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public

Return instance name.

public
private

_copy(instance: *)

private
From class L_Element
public get
public get

matrix: *

public set
public get
public get
public set
public get

rotate: *

public set
public get
public set
public get

scale: *

public set
public get
public get
public set
public get
public

[key]: *

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public
public

getMatrixAt(lineName: string, inputValue: Vector3): *

public

getMatrixAtOrStatic(lineName: string, inputValue: number): *

public
public

getQuaternionAt(lineName: string, inputValue: number): *

public

getQuaternionAtOrStatic(lineName: string, inputValue: number | nullliteral): *

public
public

getRotateAt(lineName: string, inputValue: number): *

public

getRotateAtOrStatic(lineName: string, inputValue: number): *

public
public

getScaleAt(lineName: string, inputValue: number): *

public

getScaleAtOrStatic(lineName: string, inputValue: number): *

public
public
public

getTranslateAt(lineName: string, inputValue: number): Vector3

public

getTranslateAtOrStatic(lineName: string, inputValue: number): *

public
public
public

headToDirection(fromVec: Vector3, toVec: Vector3)

public

isTrsMatrixNeeded(lineName: string, inputValue: number): *

public
public
public

setAnimationAtLine(lineName: string, attributeName: string, inputArray: Array<any>, outputArray: Array<any>, interpolationMethod: string)

public

Set animation input value (for instance frame value), This value affect all child elements in this scene graph (recursively).

public
public
private
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_copy(instance: L_Element)

private

_getAnimatedTransformValue(value: *, animation: *, type: *): *

private
private
From class M_Element
public set
public get
public get
public set
public get

gizmos: *

public get
public get
public get
public get
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public get

opacity: *

public set
public get
public get

parent: *

public get
public set
public get
public get
public get
public
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_masterElement: M_Element | nullliteral

private
private
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private

_parent: M_Group | nullliteral

private
private
private
public

addGizmo(gizmo: M_Gizmo)

public
public
public
public
public
public
public
private
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private

_copy(instance: M_Element)

private

_getCurrentAnimationInputValue(inputName: string): number | nullliteral

private

_multiplyMyAndParentRotateMatrices(currentElem: M_Element | nullliteral, withMySelf: boolean): *

private

_multiplyMyAndParentTransformMatrices(withMySelf: *, input: *): *

private
private
private
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From class M_Group
public get

AABB: *

public get
public set
private
private
private
private

_glBoostSystem: glBoostSystem

private
private
public

addChild(element: Element, isDuplicateOk: boolean)

Add the element to this group as a child.

public

clone(clonedOriginalRootElement: any, clonedRootElement: any, onCompleteFuncs: any): *

public

executeSpecifiedFunctionRecursively(func: Function, thisObj: any, args: Array<any>, childIndexToInsertToArgs: *)

public

getAnyJointAsChild(): M_Joint | nullliteral

public
public

getEndAnimationInputValue(inputLineName: string, element: M_Group): *

public

getStartAnimationInputValue(inputLineName: string, element: M_Group): *

public

rayCast(arg1: number, arg2: number, camera: any, viewport: any): undefined[]

public
public

remove all elements from this group.

public

remove the element from this group.

public

searchElement(query: string, queryMeta: QueryMeta, element: M_Group): *

public

searchElementByNameAndType(query: string, type: GLBoostObject, queryMeta: QueryMeta, element: M_Group): *

public

searchElementsByNameAndType(query: string, type: GLBoostObject, queryMeta: QueryMeta, element: M_Group): *

public

searchElementsByType(type: any, element: M_Element): *

public

searchGLBoostObjectByNameAndType(query: string, type: GLBoostObject, queryMeta: QueryMeta, element: M_Group | M_Element | M_Mesh): *

public

searchGLBoostObjectsByNameAndType(query: any, type: GLBoostObject, queryMeta: QueryMeta, element: M_Group): *

public

setSpecifiedPropertyRecursively(propertyName: string, value: any)

public

updateAABB(): *

private

_copy(instance: *)

private
private
private
private

_validateByQuery(object: GLBoostObject, query: string, queryMeta: QueryMeta): *

Public Constructors

public constructor(glBoostContext: *) source

Override:

M_Group#constructor

Params:

NameTypeAttributeDescription
glBoostContext *

Public Members

public get forceThisMaterial: * source

public set isPreDraw: * source

public get isPreDraw: * source

public get mesh: * source

Private Members

private _forceThisMaterial: * source

private _isPreDraw: boolean source

private _mesh: * source