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public class | source

M_AbstractLight

Extends:

GLBoostObjectL_ElementM_Element → M_AbstractLight

This is the abstract class for all lights classes. Don't use this class directly.

Constructor Summary

Public Constructor
public

constructor(glBoostContext: *)

Member Summary

Public Members
public set

camera: *

public get

camera: *

public set
public get
public get
Private Members
private

_camera: *

private

_gl: *

private
private

Method Summary

Public Methods
public
public
public
public

isTypeSpot(): *

public

Inherited Summary

From class GLBoostObject
public static
private static
private static
public get
public get
public get

Return the simple class-specific number.

public get
public get
public get
public get
public get
public get
public set
private
private
private
private
private
private
private
private
private
private
public
public
public
public

Return instance name.

public
private

_copy(instance: *)

private
From class L_Element
public get
public get

matrix: *

public set
public get
public get
public set
public get

rotate: *

public set
public get
public set
public get

scale: *

public set
public get
public get
public set
public get
public

[key]: *

public
private
private
private
private
private
private
private
private
private
private
private
private
private
private
private
private
private
public
public

getMatrixAt(lineName: string, inputValue: Vector3): *

public

getMatrixAtOrStatic(lineName: string, inputValue: number): *

public
public

getQuaternionAt(lineName: string, inputValue: number): *

public

getQuaternionAtOrStatic(lineName: string, inputValue: number | nullliteral): *

public
public

getRotateAt(lineName: string, inputValue: number): *

public

getRotateAtOrStatic(lineName: string, inputValue: number): *

public
public

getScaleAt(lineName: string, inputValue: number): *

public

getScaleAtOrStatic(lineName: string, inputValue: number): *

public
public
public

getTranslateAt(lineName: string, inputValue: number): Vector3

public

getTranslateAtOrStatic(lineName: string, inputValue: number): *

public
public
public

headToDirection(fromVec: Vector3, toVec: Vector3)

public

isTrsMatrixNeeded(lineName: string, inputValue: number): *

public
public
public

setAnimationAtLine(lineName: string, attributeName: string, inputArray: Array<any>, outputArray: Array<any>, interpolationMethod: string)

public

Set animation input value (for instance frame value), This value affect all child elements in this scene graph (recursively).

public
public
private
private
private
private
private
private

_copy(instance: L_Element)

private

_getAnimatedTransformValue(value: *, animation: *, type: *): *

private
private
From class M_Element
public set
public get
public get
public set
public get

gizmos: *

public get
public get
public get
public get
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public get

opacity: *

public set
public get
public get

parent: *

public get
public set
public get
public get
public get
public
private
private
private
private
private
private
private
private
private
private
private
private
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private
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private
private
private

_masterElement: M_Element | nullliteral

private
private
private
private
private
private

_parent: M_Group | nullliteral

private
private
private
public

addGizmo(gizmo: M_Gizmo)

public
public
public
public
public
public
public
private
private
private

_copy(instance: M_Element)

private

_getCurrentAnimationInputValue(inputName: string): number | nullliteral

private

_multiplyMyAndParentRotateMatrices(currentElem: M_Element | nullliteral, withMySelf: boolean): *

private

_multiplyMyAndParentTransformMatrices(withMySelf: *, input: *): *

private
private
private
private
private

Public Constructors

public constructor(glBoostContext: *) source

Override:

M_Element#constructor

Params:

NameTypeAttributeDescription
glBoostContext *

Public Members

public set camera: * source

public get camera: * source

public set isCastingShadow: * source

public get isCastingShadow: * source

public get lightType: * source

Private Members

private _camera: * source

private _gl: * source

private _isCastingShadow: boolean source

private _isLightType: string source

Public Methods

public isTypeAmbient(): * source

Return:

*

public isTypeDirectional(): * source

Return:

*

public isTypePoint(): * source

Return:

*

public isTypeSpot(): * source

Return:

*

public prepareToRender() source

Override:

M_Element#prepareToRender