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public class | source

M_AmbientLight

Extends:

GLBoostObjectL_ElementM_ElementM_AbstractLight → M_AmbientLight

This is a Ambient Light class.

Constructor Summary

Public Constructor
public

constructor(intensity: Vector4, canvas: HTMLCanvas | string)

The constructor of PointLight class.

Member Summary

Public Members
public set
public get
Private Members
private
private

Inherited Summary

From class GLBoostObject
public static
private static
private static
public get
public get
public get

Return the simple class-specific number.

public get
public get
public get
public get
public get
public get
public set
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Return instance name.

public
private

_copy(instance: *)

private
From class L_Element
public get
public get

matrix: *

public set
public get
public get
public set
public get

rotate: *

public set
public get
public set
public get

scale: *

public set
public get
public get
public set
public get
public

[key]: *

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getMatrixAt(lineName: string, inputValue: Vector3): *

public

getMatrixAtOrStatic(lineName: string, inputValue: number): *

public
public

getQuaternionAt(lineName: string, inputValue: number): *

public

getQuaternionAtOrStatic(lineName: string, inputValue: number | nullliteral): *

public
public

getRotateAt(lineName: string, inputValue: number): *

public

getRotateAtOrStatic(lineName: string, inputValue: number): *

public
public

getScaleAt(lineName: string, inputValue: number): *

public

getScaleAtOrStatic(lineName: string, inputValue: number): *

public
public
public

getTranslateAt(lineName: string, inputValue: number): Vector3

public

getTranslateAtOrStatic(lineName: string, inputValue: number): *

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public
public

headToDirection(fromVec: Vector3, toVec: Vector3)

public

isTrsMatrixNeeded(lineName: string, inputValue: number): *

public
public
public

setAnimationAtLine(lineName: string, attributeName: string, inputArray: Array<any>, outputArray: Array<any>, interpolationMethod: string)

public

Set animation input value (for instance frame value), This value affect all child elements in this scene graph (recursively).

public
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_copy(instance: L_Element)

private

_getAnimatedTransformValue(value: *, animation: *, type: *): *

private
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From class M_Element
public set
public get
public get
public set
public get

gizmos: *

public get
public get
public get
public get
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public get

opacity: *

public set
public get
public get

parent: *

public get
public set
public get
public get
public get
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_masterElement: M_Element | nullliteral

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_parent: M_Group | nullliteral

private
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public

addGizmo(gizmo: M_Gizmo)

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_copy(instance: M_Element)

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_getCurrentAnimationInputValue(inputName: string): number | nullliteral

private

_multiplyMyAndParentRotateMatrices(currentElem: M_Element | nullliteral, withMySelf: boolean): *

private

_multiplyMyAndParentTransformMatrices(withMySelf: *, input: *): *

private
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From class M_AbstractLight
public get

camera: *

public set

camera: *

public get
public set
public get
private

_camera: *

private

_gl: *

private
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public
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public

isTypeSpot(): *

public

Public Constructors

public constructor(intensity: Vector4, canvas: HTMLCanvas | string) source

The constructor of PointLight class.

Override:

M_AbstractLight#constructor

Params:

NameTypeAttributeDescription
intensity Vector4

intensity as Vector4 Color

canvas HTMLCanvas | string

canvas or canvas' id string.

Public Members

public set intensity: * source

public get intensity: * source

Private Members

private _intensity: * source

private _isLightType: string source

Override:

M_AbstractLight#_isLightType