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public class | source

M_ScreenMesh

Extends:

GLBoostObjectL_ElementM_ElementM_Mesh → M_ScreenMesh

Constructor Summary

Public Constructor
public

constructor(glBoostContext: *, customVertexAttributes: *)

Member Summary

Public Members
public
public
public
public
public set
public get
Private Members
private

Method Summary

Private Methods
private

_init(customVertexAttributes: *)

Inherited Summary

From class GLBoostObject
public static
private static
private static
public get
public get
public get

Return the simple class-specific number.

public get
public get
public get
public get
public get
public get
public set
private
private
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private
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public
public
public
public

Return instance name.

public
private

_copy(instance: *)

private
From class L_Element
public get
public get

matrix: *

public set
public get
public get
public set
public get

rotate: *

public set
public get
public set
public get

scale: *

public set
public get
public get
public set
public get
public

[key]: *

public
private
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public
public

getMatrixAt(lineName: string, inputValue: Vector3): *

public

getMatrixAtOrStatic(lineName: string, inputValue: number): *

public
public

getQuaternionAt(lineName: string, inputValue: number): *

public

getQuaternionAtOrStatic(lineName: string, inputValue: number | nullliteral): *

public
public

getRotateAt(lineName: string, inputValue: number): *

public

getRotateAtOrStatic(lineName: string, inputValue: number): *

public
public

getScaleAt(lineName: string, inputValue: number): *

public

getScaleAtOrStatic(lineName: string, inputValue: number): *

public
public
public

getTranslateAt(lineName: string, inputValue: number): Vector3

public

getTranslateAtOrStatic(lineName: string, inputValue: number): *

public
public
public

headToDirection(fromVec: Vector3, toVec: Vector3)

public

isTrsMatrixNeeded(lineName: string, inputValue: number): *

public
public
public

setAnimationAtLine(lineName: string, attributeName: string, inputArray: Array<any>, outputArray: Array<any>, interpolationMethod: string)

public

Set animation input value (for instance frame value), This value affect all child elements in this scene graph (recursively).

public
public
private
private
private
private
private
private

_copy(instance: L_Element)

private

_getAnimatedTransformValue(value: *, animation: *, type: *): *

private
private
From class M_Element
public set
public get
public get
public set
public get

gizmos: *

public get
public get
public get
public get
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public get

opacity: *

public set
public get
public get

parent: *

public get
public set
public get
public get
public get
public
private
private
private
private
private
private
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private

_masterElement: M_Element | nullliteral

private
private
private
private
private
private

_parent: M_Group | nullliteral

private
private
private
public

addGizmo(gizmo: M_Gizmo)

public
public
public
public
public
public
public
private
private
private

_copy(instance: M_Element)

private

_getCurrentAnimationInputValue(inputName: string): number | nullliteral

private

_multiplyMyAndParentRotateMatrices(currentElem: M_Element | nullliteral, withMySelf: boolean): *

private

_multiplyMyAndParentTransformMatrices(withMySelf: *, input: *): *

private
private
private
private
private
From class M_Mesh
public get
public get
public get
public set

geometry: any

public get

gizmos: *

public get
public set
public get
public set
public get
public set
public get
public set
public get
public set

material: any

public get
public get
public
private

_geometry: any

private
private
private
private
private
private
private
private
public
public
public

calcTransformedDepth(camera: any)

public

clone(): *

public

draw(data: any)

public
public

merge(meshOrMeshes: M_Mesh | Array<M_Mesh>)

public

mergeHarder(meshOrMeshes: M_Mesh | Array<M_Mesh>)

public

prepareToRender(expression: any, existCamera_f: any, lights: any)

public

rayCast(arg1: Vector3, arg2: number, camera: any, viewport: any): undefined[]

private

_copy(instance: *)

private
private

Public Constructors

public constructor(glBoostContext: *, customVertexAttributes: *) source

Override:

M_Mesh#constructor

Params:

NameTypeAttributeDescription
glBoostContext *
customVertexAttributes *

Public Members

public geometry: * source

Override:

M_Mesh#geometry

public isAffectedByProjectionMatrix: boolean source

Override:

M_Element#isAffectedByProjectionMatrix

public isAffectedByViewMatrix: boolean source

Override:

M_Element#isAffectedByViewMatrix

public isAffectedByWorldMatrix: boolean source

Override:

M_Element#isAffectedByWorldMatrix

public set material: * source

Override:

M_Mesh#material

public get material: * source

Override:

M_Mesh#material

Private Members

private _material: * source

Override:

M_Mesh#_material

Private Methods

private _init(customVertexAttributes: *) source

Params:

NameTypeAttributeDescription
customVertexAttributes *