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public class | source

EffekseerElement

Extends:

GLBoostObjectL_ElementM_Element → EffekseerElement

Constructor Summary

Public Constructor
public

constructor(glBoostContext: *)

Member Summary

Public Members
public set
public get
public set

rotate: *

public get

rotate: *

public set

scale: *

public get

scale: *

public set
public get
Private Members
private
private
private
private

__timer: *

Method Summary

Public Methods
public
public

load(uri: *, playJustAfterLoaded: *, isLoop: *): *

public

play(isLoop: *)

public

update(camera: *)

Inherited Summary

From class GLBoostObject
public static
private static
private static
public get
public get
public get

Return the simple class-specific number.

public get
public get
public get
public get
public get
public get
public set
private
private
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private
private
private
private
private
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public
public
public
public

Return instance name.

public
private

_copy(instance: *)

private
From class L_Element
public get
public get

matrix: *

public set
public get
public get
public set
public get

rotate: *

public set
public get
public set
public get

scale: *

public set
public get
public get
public set
public get
public

[key]: *

public
private
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public
public

getMatrixAt(lineName: string, inputValue: Vector3): *

public

getMatrixAtOrStatic(lineName: string, inputValue: number): *

public
public

getQuaternionAt(lineName: string, inputValue: number): *

public

getQuaternionAtOrStatic(lineName: string, inputValue: number | nullliteral): *

public
public

getRotateAt(lineName: string, inputValue: number): *

public

getRotateAtOrStatic(lineName: string, inputValue: number): *

public
public

getScaleAt(lineName: string, inputValue: number): *

public

getScaleAtOrStatic(lineName: string, inputValue: number): *

public
public
public

getTranslateAt(lineName: string, inputValue: number): Vector3

public

getTranslateAtOrStatic(lineName: string, inputValue: number): *

public
public
public

headToDirection(fromVec: Vector3, toVec: Vector3)

public

isTrsMatrixNeeded(lineName: string, inputValue: number): *

public
public
public

setAnimationAtLine(lineName: string, attributeName: string, inputArray: Array<any>, outputArray: Array<any>, interpolationMethod: string)

public

Set animation input value (for instance frame value), This value affect all child elements in this scene graph (recursively).

public
public
private
private
private
private
private
private

_copy(instance: L_Element)

private

_getAnimatedTransformValue(value: *, animation: *, type: *): *

private
private
From class M_Element
public set
public get
public get
public set
public get

gizmos: *

public get
public get
public get
public get
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public set
public get
public get

opacity: *

public set
public get
public get

parent: *

public get
public set
public get
public get
public get
public
private
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private

_masterElement: M_Element | nullliteral

private
private
private
private
private
private

_parent: M_Group | nullliteral

private
private
private
public

addGizmo(gizmo: M_Gizmo)

public
public
public
public
public
public
public
private
private
private

_copy(instance: M_Element)

private

_getCurrentAnimationInputValue(inputName: string): number | nullliteral

private

_multiplyMyAndParentRotateMatrices(currentElem: M_Element | nullliteral, withMySelf: boolean): *

private

_multiplyMyAndParentTransformMatrices(withMySelf: *, input: *): *

private
private
private
private
private

Public Constructors

public constructor(glBoostContext: *) source

Override:

M_Element#constructor

Params:

NameTypeAttributeDescription
glBoostContext *

Public Members

public set playSpeed: * source

public get playSpeed: * source

public set rotate: * source

Override:

L_Element#rotate

public get rotate: * source

Override:

L_Element#rotate

public set scale: * source

Override:

L_Element#scale

public get scale: * source

Override:

L_Element#scale

public set translate: * source

Override:

L_Element#translate

public get translate: * source

Override:

L_Element#translate

Private Members

private __effect: * source

private __handle: * source

private __speed: number source

private __timer: * source

Public Methods

public cancelLoop() source

public load(uri: *, playJustAfterLoaded: *, isLoop: *): * source

Params:

NameTypeAttributeDescription
uri *
playJustAfterLoaded *
  • optional
  • default: undefined
isLoop *
  • optional
  • default: undefined

Return:

*

public play(isLoop: *) source

Params:

NameTypeAttributeDescription
isLoop *
  • optional
  • default: undefined

public update(camera: *) source

Params:

NameTypeAttributeDescription
camera *