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import BlendShapeShaderSource from 'glboost/src/middle_level/shaders/BlendShapeShader.js'
public class | source

BlendShapeShaderSource

Method Summary

Public Methods
public
public
public

VSDefine_BlendShapeShaderSource(in_: *, out_: *, f: *): *

public

VSTransform_BlendShapeShaderSource(existCamera_f: *, f: *, lights: *, material: *, extraData: *): *

public

prepare_BlendShapeShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): *

Public Methods

public BlendShapeShaderSource_isShapeTarget(attribName: *): * source

Params:

NameTypeAttributeDescription
attribName *

Return:

*

public BlendShapeShaderSource_numberOfShapeTargets(attributes: *): * source

Params:

NameTypeAttributeDescription
attributes *

Return:

*

public VSDefine_BlendShapeShaderSource(in_: *, out_: *, f: *): * source

Params:

NameTypeAttributeDescription
in_ *
out_ *
f *

Return:

*

public VSTransform_BlendShapeShaderSource(existCamera_f: *, f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
existCamera_f *
f *
lights *
material *
extraData *

Return:

*

public prepare_BlendShapeShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
gl *
shaderProgram *
expression *
vertexAttribs *
existCamera_f *
lights *
material *
extraData *

Return:

*