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import {DecalShaderSource} from 'glboost/src/middle_level/shaders/DecalShader.js'
public class | source

DecalShaderSource

Method Summary

Public Methods
public

FSDefine_DecalShaderSource(in_: *, f: *, lights: *, material: *, extraData: *): *

public

FSFinalize_DecalShaderSource(f: *, gl: *, lights: *, material: *, extraData: *): *

public

FSMethodDefine_DecalShaderSource(f: *, lights: *, material: *, extraData: *): *

public

FSShade_DecalShaderSource(f: *, gl: *, lights: *, material: *, extraData: *): *

public

VSDefine_DecalShaderSource(in_: *, out_: *, f: *): *

public

VSTransform_DecalShaderSource(existCamera_f: *, f: *): *

public

prepare_DecalShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): *

Public Methods

public FSDefine_DecalShaderSource(in_: *, f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
in_ *
f *
lights *
material *
extraData *

Return:

*

public FSFinalize_DecalShaderSource(f: *, gl: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
f *
gl *
lights *
material *
extraData *

Return:

*

public FSMethodDefine_DecalShaderSource(f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
f *
lights *
material *
extraData *

Return:

*

public FSShade_DecalShaderSource(f: *, gl: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
f *
gl *
lights *
material *
extraData *

Return:

*

public VSDefine_DecalShaderSource(in_: *, out_: *, f: *): * source

Params:

NameTypeAttributeDescription
in_ *
out_ *
f *

Return:

*

public VSTransform_DecalShaderSource(existCamera_f: *, f: *): * source

Params:

NameTypeAttributeDescription
existCamera_f *
f *

Return:

*

public prepare_DecalShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
gl *
shaderProgram *
expression *
vertexAttribs *
existCamera_f *
lights *
material *
extraData *

Return:

*