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import {EnvironmentMapShaderSource} from 'glboost/src/middle_level/shaders/EnvironmentMapShader.js'
public class | source

EnvironmentMapShaderSource

Method Summary

Public Methods
public
public
public

VSDefine_EnvironmentMapShaderSource(in_: *, out_: *, f: *): *

public

VSTransform_EnvironmentMapShaderSource(existCamera_f: *, f: *): *

public

prepare_EnvironmentMapShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): *

Public Methods

public FSDefine_EnvironmentMapShaderSource(in_: *, f: *): * source

Params:

NameTypeAttributeDescription
in_ *
f *

Return:

*

public FSShade_EnvironmentMapShaderSource(f: *, gl: *): * source

Params:

NameTypeAttributeDescription
f *
gl *

Return:

*

public VSDefine_EnvironmentMapShaderSource(in_: *, out_: *, f: *): * source

Params:

NameTypeAttributeDescription
in_ *
out_ *
f *

Return:

*

public VSTransform_EnvironmentMapShaderSource(existCamera_f: *, f: *): * source

Params:

NameTypeAttributeDescription
existCamera_f *
f *

Return:

*

public prepare_EnvironmentMapShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
gl *
shaderProgram *
expression *
vertexAttribs *
existCamera_f *
lights *
material *
extraData *

Return:

*