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import SkeletalShaderSource from 'glboost/src/middle_level/shaders/SkeletalShader.js'
public class | source

SkeletalShaderSource

Method Summary

Public Methods
public

VSDefine_SkeletalShaderSource(in_: *, out_: *, f: *, lights: *, material: *, extraData: *): *

public

VSMethodDefine_SkeletalShaderSource(f: *, lights: *, material: *, extraData: *): *

public

VSPreProcess_SkeletalShaderSource(existCamera_f: *, f: *, lights: *, material: *, extraData: *): string

public

prepare_SkeletalShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): *

Public Methods

public VSDefine_SkeletalShaderSource(in_: *, out_: *, f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
in_ *
out_ *
f *
lights *
material *
extraData *

Return:

*

public VSMethodDefine_SkeletalShaderSource(f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
f *
lights *
material *
extraData *

Return:

*

public VSPreProcess_SkeletalShaderSource(existCamera_f: *, f: *, lights: *, material: *, extraData: *): string source

Params:

NameTypeAttributeDescription
existCamera_f *
f *
lights *
material *
extraData *

Return:

string

public prepare_SkeletalShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
gl *
shaderProgram *
expression *
vertexAttribs *
existCamera_f *
lights *
material *
extraData *

Return:

*