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import VertexWorldShadowShaderSource from 'glboost/src/middle_level/shaders/VertexWorldShadowShader.js'
public class | source

VertexWorldShadowShaderSource

Method Summary

Public Methods
public

FSDefine_VertexWorldShadowShaderSource(in_: *, f: *, lights: *, material: *, extraData: *): *

public

FSPostEffect_VertexWorldShadowShaderSource(f: *, gl: *, lights: *, material: *, extraData: *): *

public

FSShade_VertexWorldShadowShaderSource(f: *, gl: *, lights: *): *

public

VSDefine_VertexWorldShadowShaderSource(in_: *, out_: *, f: *, lights: *, material: *, extraData: *): *

public

VSTransform_VertexWorldShadowShaderSource(existCamera_f: *, f: *, lights: *, material: *, extraData: *): *

public

prepare_VertexWorldShadowShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): *

Public Methods

public FSDefine_VertexWorldShadowShaderSource(in_: *, f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
in_ *
f *
lights *
material *
extraData *

Return:

*

public FSPostEffect_VertexWorldShadowShaderSource(f: *, gl: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
f *
gl *
lights *
material *
extraData *

Return:

*

public FSShade_VertexWorldShadowShaderSource(f: *, gl: *, lights: *): * source

Params:

NameTypeAttributeDescription
f *
gl *
lights *

Return:

*

public VSDefine_VertexWorldShadowShaderSource(in_: *, out_: *, f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
in_ *
out_ *
f *
lights *
material *
extraData *

Return:

*

public VSTransform_VertexWorldShadowShaderSource(existCamera_f: *, f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
existCamera_f *
f *
lights *
material *
extraData *

Return:

*

public prepare_VertexWorldShadowShaderSource(gl: *, shaderProgram: *, expression: *, vertexAttribs: *, existCamera_f: *, lights: *, material: *, extraData: *): * source

Params:

NameTypeAttributeDescription
gl *
shaderProgram *
expression *
vertexAttribs *
existCamera_f *
lights *
material *
extraData *

Return:

*